﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace PP.Basic
{
    /// <summary>
    /// AnimationEventType 动画事件类型, 供 Animation 使用的动画事件类型
    /// 注意: 请不要修改已有枚举值, 以免影响现有动画逻辑。新增的枚举值请按照规范添加。
    /// </summary>
    public enum AnimationEventType
    {
        None = 0,
        Ready = 1,
        Ready1 = 101,
        Ready2 = 102,
        Ready3 = 103,
        Started = 200,
        Started1 = 201,
        Started2 = 202,
        Started3 = 203,
        Playing = 300,
        Playing1 = 301,
        Playing2 = 302,
        Playing3 = 303,
        PlayAudio = 400,
        PlayAudio1 = 401,
        PlayAudio2 = 402,
        PlayAudio3 = 403,
        Finishing = 900,
        Finishing1 = 901,
        Finishing2 = 902,
        Finishing3 = 903,
        Finished = 990
    }
}
